

#Idling to rule the gods pets campaigns series
Again this only considers the reward for the challenge, not the incidental base power (pet growth, might boost gain, etc.) you are getting as a side effect of doing the challenge, and I have skipped mentioned UCC here as everything helps that in some way.Įstimated duration (early game): An extremely rough idea of how long each challenge is likely to take – especially rough for early game as you gain in so many areas so quickly that the time to do a challenge can drop massively even during the course of doing one series of challenges in some cases.


Helpful for: Challenge series that will be helped by the reward but not to the point it seems essential to do this first. Prerequisite challenges: Any challenges that are either mandatory (in-game requirement) or speed things up so much they are virtually required.īeneficial challenge rewards: Challenge rewards that will speed up this challenge series, but are not absolutely necessary (in some cases challenge series have circular benefits with each other) – note indirect boosts via raising clones, pet growth, crystal power are not considered here, and I have skipped mentioned UCC here as everything would be helped by the rewards that in some way (if they can be done after it).Įssential / Required for: Challenge series that either require in-game this challenge series (or some of them) to be done, or are made much faster and easier by doing this first. Reward: What the main long-term reward of the challenge is (ignoring clones/chocolate/GP/etc.).Ĭap: How many of these can be done while increasing the main reward. Note that I skipped UAC (see UBC effectively) and the Day challenges – as you can always just repeat them if you think you can do significantly better than the last time, and they don’t take long enough to bother scheduling them, unlike challenge series that will often take weeks or months to complete.
#Idling to rule the gods pets campaigns full
God power campaign is barely useful until you get two specific pets, FSM and Nightmare.įSM doubles whatever was brought back and Nightmare allows pets to bring back more than 1 per campaign, when they both work together on the god power campaign they bring significantly more GP than even a full 10 pets campaign without them in it.įor early-ish game, you will probably want to focus on growth campaign and dungeons, because some dungeons have events that are relatively easy to clear and give you pet stones and GP at a higher rate than what you would get from the god power campaign without the two.Each challenge section will have the following information. The item campaign usually comes second since pet stones are quite important and you can get a decent amount of premium items from it as well.įood campaign is a weird one, most pets can barely feed themselves with the food they bring, but the pumpkin can bring back chocolate (the best food and it doesn't even require the refrigerator to not vanish on rebirth). This means that more pets in the item campaign will bring back more pet stones and special items, same for food and god power.Ī usual guideline is to try to send 10 pets in the growth campaign as much as possible for pets that are not going to dungeons since growth is the most important for pets that run campaigns (outside of the food campaign that only cares about the bonus the pet has). Growth puts the result of all except the weakest as growth to the weakest, every other campaign just adds what each pet brings back.
